Huh? Were they teaching aliens?W wrote:Once again it depends on what you play. They've used Portal in a college course that explored what it's like to be human.
Flower is like an interactive painting.
But a painting shouldn't be interactive, it should be itself. This is kinda why I don't see games as art. I suppose art needs to be the expression of a point of view, and the interactive nature of a game is the opposite of that in some ways.
Like I said before, RDR is like a great western.
Hmmm... I can't say, but I certainly wouldn't say sandbox games ar elike movies in any way. Fallout isn't like a sci-fi movie (great or not), GTA isn't like a great crime movie, etc. Maybe RDR is different (and indeed, John Hillcoat made a movie out of the RDR engine didn't he?) but I'm a little skeptical.
I would call Myst art.
This is the only one of your examples I have played a bit of, and I honestly never even thought of it as art, as it's really just a puzzle game. Again, there's pretty images but no real expression of sorts
Well, I recently counted I've played about 200 games in my life (probably more but I can't remember all the Amstrad ones), and I've never played one that I would consider to be artistic in the same way cinema is. Perhaps my view of art is too narrow, or too classical, but ultimately I see video games more akin to sport. It's a game, something you can enjoy, but not an art.They're few and far between, but so are major films nowadays.